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Summary

Stephen Pope, Ph.D. is a senior-level software/hardware engineer, technical/strategic manager and technology/intellectual property expert. He has extensive experience developing large systems in C, C++, Java, and Smalltalk for applications such as multimedia data processing and delivery, reliable distributed web services, computer graphics, database systems, virtual environments, numerics/statistics, and artificial intelligence.

His skills cover project/product specification, planning and development management, software architecture and design, marketing and communications, and executive planning and administration. Stephen has worked in environments ranging from small start-ups to large industrial and defense organizations in a variety of countries; he is willing to travel or relocate (for the right position) and speaks several languages well.

Stephen's individual and team development projects have included:

• Integrated E-commerce and Object/Relational database web services (Java, C++);
• Flexible front-ends to "legacy" corporate database systems (C++, Smalltalk, Java);
• Software for ATM network element/connection management (C++, Smalltalk);
• Data-mining, database clustering for content-based search engines (C++, Smalltalk, R);
• Expert systems for content post-production and mastering (C++, LISP);
• Virtual-reality-based user interfaces and applications (C, C++, Smalltalk);
• Zero-down-time distributed databases (C++, Smalltalk);
• Frameworks for reliable distributed application monitoring (C++, Smalltalk);
• Media-data signal processing and numerical tools (C, C++, Smalltalk, MATLAB, R);
• Compilers for experimental telecommunications protocols (C++, Smalltalk);
• Cross-platform tools for parallel assembler programming (C, ObjectiveC);
• Multimedia database analysis/query feature extraction systems (C++, MATLAB);
• Dynamic audio-driven OpenGL animation programs (C++, OpenGL);
• Distributed database for requirements analysis and project tracking (C++, Java);
• Smalltalk, CommonLISP, C++, and SuperCollider software development tools; and
• UNIX windowing systems, user interfaces and graphics libraries (C, C++, OpenGL).

Details of these projects can be found in http://HeavenEverywhere.com/STPope_Docs.zip.


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